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STATE
OF WAR
Real-Time
Strategy War-Game

In
2020 United federation of seven continents built a global defense
system known as Overmind. It was powered by an intelligent software and
comprise 22 military bases located beyond inhabited areas ready to act
in case of engagement. The Influential sect of Beho-Sunns surprisingly
ambushed Overmind in effort to control military means and ultimately to
rule the planet. You chief executive to the greatest military ever
formed, have orders to fight rebellious fanatics who must not prevail
over military bases meant to protect mankind of the globe.
STATE
OF WAR - PCCD GAME
Overall look of the game:
Concept
of the game is set on well established principals of strategy such as
production of war machinery, upgrading of its tech-level while on the
other hand it offers new possibilities and intensive game experience to
beginners as well as hardcore players. In our project we try to bring
new features to the strategy gaming and avoid the traditional approach
of accumulating resources and buying stuff for it. Instead
concentrating action to one site on the map we spread it simultaneously
across whole area. We also tried to avoid unnecessary display of blood
by using warmachines insted of human units in our game thus making it
suitable for wide audience of players. We didn't want to come with
another C&C-like clone. To sum it up our goal was to differ
from average strategies and offer players new approach to their
favorite genre.
Story
description:
After
centuries of continuous struggles, war and turmoil the humankind
finally came together and founded United Federation of seven continents
- U.F.S.C. It was decided that every member of the federation would
provide their armed forces to build single military unit with the goal
to protect the earth and settle eventual conflicts.
Thus it
was no longer possible for any
individual group to use military force to resolve their personal aim.
Within several years the federation created a global defense network
known as "Overmind". Actually it was a super intelligent mainframe
computer - a unique work of hundred's of the most gifted scientists on
the planet. It was operated by an intelligent software and consisted of
22 military bases worldwide located far from populated areas ready to
act in case of the conflict. Since then no machinery was ever
controlled by man. Only the formal approval to activate "Overmind" had
to be given by each U.F.C.S. representative.
Global
society, however, carried its
burdens. People suffering from spiritual emptiness sought refuge in
organizations that offered salvation. The most influential among them
all was Beho-Sunns. Charismatic leaders of the cult used their personal
charm and plausible rhetorical skills to attract more and more people.
Their audience included every social group from workers, scienties,
lawyers to elite politicians. Behind it all there was wicked plan to
get hold of "Overmind". None of the Beho-Sunns followers knew that
during their meditation seasons cult gathered all kinds of information
from their minds. Over years Beho-Sunns discovered much about Overmind
mechanics and were able to hack the software which controls Overmind.
And so it happend.
Beho-Sunns
leaders tried to hack
Overmind but due to sophisticated firewall protection they failed.
Consequences were fatal. Global defense system was set out of order and
malfunctioned. People from Beho-Sunns have quicky recovered from defeat
and started occupation of defenseless military bases. Their actions
must be halted! To do so U.F.S.C. have declared STATE OF WAR....
Game
profile:
The
game take place on planet Earth. In order to win player have to
complete 22 missions. Each mission represents one base connected to
"Overmind". Player's objective is to conquer each base from hands of
Beho-Sunns. Structures and vehicles of U.F.C.S. are indicated blue
while Beho-Sunns appears green. Missions are spread across the globe in
several countries and climates. From Australia to Russia throughout
deserts and forests, to lands of ice and snow.
Standout
features:
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Massive destruction, debris flying everywhere.
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Awesome graphics engine with a numerous gfx effects
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Airforces delivering tons of explosives to battlefield
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Advancer unit changing the course of the gameplay radically.
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Realistic natural effects of smoke, clouds or flares.
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Greatest explosions ever
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Animated cutscenes before each level
Minimum
hardware requirements:
Win98/Win95/XP/2000/NT. -
Pentium 233Mhz or faster, 32 MB RAM, Sound
card, 20 MB HD space, Mouse, DirectX
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