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Quill 3D

SOLID CREATION FOR YOUR IMAGINATION

Artwork is for illustrationArtwork is for illustration


Quill 3D has been chosen by commerical games development teams for its abundance of features and friendly user interface.

Artwork is for illustration

EXAMPLE for illustration

Quill3D a 3D modelling program similar to Lightwave 3D, Cinema 4D, Maya, 3D Studio MAX, and Blender, ideal for games development.Primitive Based Modelling- Manipulate your models easily using tools such a Lathe, Extrude, Array,Join and many more..Mesh Building - Build custom models from scratch with helper tools such as Polyreduction, extrude..UV Mapper - Create a skins for your models without the painLightmapping - Add realistic lighting and shadows to your creations to add realism and atmosphereMap Builder - Ideal for games development level building - Build any kind of level quickly and easily from buildingblocks.

Cut away and join section to make complex and interesting environments. Add realistic lighting to your level. Use your custom built models to add extra detail and realism. 

Save the level with "portal" information to enable fast in game rendering speedQuill 3D has been chosen by commercial games development teams for its abundance of features and friendly user interface.

Feature List of Quill 3D

Map Builder

Textures

  • Support for up to 500+ textures, with a texture previewer.
  • Texture controls - Change the scale, rotation and position of textures on any selected face. Lock Texture to a face, and automapping for seamless texturing.
  • Lightmapping Options - Lightmap to 3 levels of detail. Choice of 5 lightmap sizes.
  • Fast lightmap render previewing.
  • Tightly packed lightmaps.
  • Option of up to 8 infinite "sun" lights. No fall-off.
  • Export Lightmap only - Caulk faces to be excluded from lightmapping and exporting.
  • Export Direct3D .x and Blitz3D .b3d textured/lightmapped meshes.

Brushes (plane geometry)

  • TreeView for quick and easy selection of entities/brushes.
  • Grouping/Regrouping of brushes.
  • Invert Selected Brush/Group.
  • Mirror and Rotate selected Brush/Groups on any axis.
  • 6 Brush types: Cube/Lumber/cylinder/cone/Wedge/Trapezoid
  • CSG Subtraction with selected Brush/group.
  • Many clip functions including infront/behind or just split Hollow Brush and inwards/outwards.
  • Editable Wall thickness.
  • Extruding tools to create Brushes from Faces.
  • Painting of Individual Triangles or Faces with selected brush.

Entities

  • EntityLight system for light-mapping
  • Full importing of .3ds .x or .b3d meshes, supporting lightmapping with placeholders.
  • creates high poly meshes within the scene which are lit (at vertex) and asc lumfile is created at export place holders hold all information for these entities which can easily be loaded back into your game. (Demo loader included)

Export

  • Export to Blitz3D (.b3d) with/without lightmap, with/without textures.
  • Export to Direct3d (.x)
  • Export Texture Information file.

Misc

  • Undo/Redo up to 100 levels.
  • Explode view to full viewport.
  • Camera View follow.
  • Auto Snap-to-Grid.
  • Key Preferences, change the controls to suit your own style.

Mesh Builder

Mesh Tools

  • 3d primitives include Segmented Cube, Sphere, Cylinder, Cone, Quad, Tube, Torus, Lights, and Bones.
  • 3d primitive building from script.
  • 2d primitives include 2-point circle, 2-point rectangle, polygon, and spline.
  • Centering axes, aligning to planes, and a "best fit" tool to fit an entity in a gap.
  • Merging entities into a single entity. Choice of merge surfaces with similar brushes.
  • Welding, Unwelding, Extruding, Exploding, Extracting and Subdividing.
  • Quick movememnt and rotation of selection along a particular axis.
  • Splitting of triangles at edge, center or selected point.

Modifiers

  • Stack Mesh modifiers on to any entity.
  • Add, Edit or Delete modifiers at any level, with direct visual output.
  • Standard Set of Modifiers include: TaperMesh, Wave Mesh, AddFlats, TwistMesh, FlipAxis, Flatshade, ShearMesh, and Heightmap.
  • Compress Modifiers to finalise mesh.

Lathe/Extrude Builder

  • Creation of entities from profiles, made from point-to-point lines and splines.
  • Realtime editing, extrude and lathe profiles show instant results while you work.

Mesh Editing

  • Fine-tune selected Mesh by editing individual triangles and vertices.
  • Snap selected vertices to nearest x/y or z grid positions.
  • Mesh information inspect.

Lightmapping

  • 3 types of lights included for lightmapping: Directional, Point and Spotlights.
  • 5 choices of lightmap detail.
  • 5 levels of Ambient light.
  • 3 lightmap texture sizes.
  • Tightly packed lightmaps.
  • Direct painting allows you to touch up or add detail to a mesh's texture.

Vertex Painting

  • Paint directly on to a Triangle, Vertex, Entity.
  • Specify colour, blend, lighten or darken.

Brush Tools

  • Full support for all brush blending flags: Alpha, Multiply and Add.
  • Full support for all brush FX flags such as FullBright, Vertex Colors, Flatshade, Disable Fog, and Backface Culling.
  • Up to 8 layers of textures per Brush (7 if lightmapped channel 7 for lightmap).
  • All texture flags supported.

Texture Mapping

  • Full UV coordinate editor.
  • Easy selection and editing of vertices/triangles.
  • Tools include rotation, aligning, movement and scaling.
  • Ability to exporting UVMAP as a bmp file.

Texture Wrapping

  • Cylindrical Wrapping of texture coordinates.
  • Spherical Wrapping of texture coordinates.
  • BoxMap Wrapping of texture coordinates.
  • Automapping of texture coordinates, dependant on position.

Export

  • Export scenes along with lightmap to Direct X (.x) and Blitz3d (.b3d)
  • Export selected entity to Primitive script.

Misc

  • Clipboard functionality with list of all cut/copied tools.
  • Array Copy Placement of entities. Rotate and translate.

Files

Importing

  • Import .3ds geometry and Brush information.
  • Import .x geometry and Brush information.
  • Import .b3d models and Brush information.
  • Import .lwo models and Brush unformation.

Exporting

  • Export to Blitz3D .b3d file format.
  • Export to Quill3D PrimScript format.
  • Export to Direct3d .x file format.

The Full boxed product will be sent directly to you - A PC CD + manual in DVD style packaging.

System requirements:
Windows 95/98/ME/2000/XP, P3-500, 64MB RAM, 16MB 3D Graphics Card

FREE  3D OBJECTS CD - Order today and you'll also receive absolutely free a CD-ROM featuring over 1000 3D .lwo  models you can use with Quill3D

Item is Supplied in DVD CASE, Mint Condition with manual- Artwork May Differ Slightly.